#rogueemoji is an #emoji  ๐Ÿ˜ฎ #roguelike โš”๏ธ made for #7drl ๐Ÿ—“๏ธ2020

About

When you notice ๐Ÿค” some emoji are missing from your phone ๐Ÿ“ฑ, you enlist the help of Emo ๐Ÿ˜€ to track down the emoji king ๐Ÿคด and figure out what's up!

Controls

  • WASD to move ๐Ÿƒ
  • Arrow keys for attacks โš”๏ธ
  • E to interact with objects ๐Ÿ‘‹
  • P to pass a turn ๐Ÿ•
  • M to enable/disable enchantments ๐ŸŒŸ

Note on graphics

This game uses platform-rendered emojis ๐Ÿ’ป, meaning that visuals will vary depending on where it's played ๐Ÿ˜ฒ. While developed on Windows, it's also been checked on Mac ๐ŸŽ for completeness and playability. If you're on Linux ๐Ÿง or Chrome OS, godspeed ๐ŸŽ–๏ธ. 

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Creator's note

This project was made in 7 days for #7drl 2020. From the start I had two goals:

1) Make a roguelike

2) Use only emoji for the graphics.

While reflecting on what I enjoy the most about roguelikes and rogue-lites, I wanted to see if I could create enough interlocking systems to create interesting emergent gameplay. While I didn't get around to everything I wanted, like armor pickups and extending the enchantment mechanics to enemies (e.g. a Fire Bear), I'm pretty happy with what I was able to put together as a "complete" game.

The great thing about using emoji for graphics is that it provides instant inspiration for additional weapons, enchantments, enemies, gameplay systems... my hope is to work on a follow-up that can incorporate more of these elements, and look forward to any feedback of things players would be interested in seeing.

Thanks for playing!

- Aaron Z. Best


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Comments

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๐Ÿฅš๐Ÿ•๐Ÿ”

It's cool to do it in 7 days! It's a fun game ๐Ÿ˜€๐Ÿ˜๐Ÿ˜†๐Ÿ˜…๐Ÿ˜œ๐Ÿคฉ๐Ÿ˜

This is awesome!

Interesting proof of concept that emojis can represent the world map. Maybe it's a way to make modern teens play classical roguelikes like ADOM :P

Also big plus for the idea of phone as message log.

This was a really fun game! And awesome that you made it in only 7 days!

Very fun idea! I think I found a bug though. I'm in a boss room with a throwable weapon but I can't throw it after it collides with a candle.

Thank you for the catch! Should be fixed now.